About
M.S. Learning Design & Technology, University of San Diego · Expected Dec. 2026
Youth Career Coach · Learning Design · Learning Technology · AI-Assisted Development
Background
I currently work as a Youth Career Coach with the Hampton Roads Workforce Council while completing my M.S. in Learning Design & Technology at the University of San Diego. That combination of workforce-development practice and graduate study keeps my design work connected to real learner, coach, and program contexts.
My professional story has several connected threads: studying how people think and learn, supporting individuals through mentoring and educational settings, and designing experiences that help people participate and connect. My hospitality and Wine With Pete work also shaped how I think about facilitation, atmosphere, and the small details that make an experience memorable.
Today I bring these experiences together. At HRWC, I work directly with young people and career-development needs. In graduate learning design and independent projects, I translate problems into instructional resources, prototypes, and working digital experiences. I use AI-assisted development as part of that process, while remaining responsible for the design decisions, limitations, and results I can substantiate.
What I bring to learning roles
- Instructional design. Learning flows, job aids, e-learning prototypes, and structured supports grounded in graduate coursework.
- Student success & coaching. Tools and environments that support self-regulation, reflection, and persistence between moments of instruction.
- Facilitation & experience design. Creating contexts—physical and digital—where people engage, reflect, and take meaningful action.
- Ed-tech prototyping. AI-supported learning tools, rapid interface exploration, and hands-on implementation.
Design. Facilitate. Build.
A combination employers can use: instructional structure for clarity, facilitation for engagement, and prototyping for delivery.
Sequencing, scaffolding, job aids, and learning flows—turning complexity into usable structure for learners.
Community gatherings, atmosphere, and conversation design—shaping how people engage, reflect, and connect.
Ed-tech prototypes and learning ventures—especially PMBaseline and Open World Learning Lab / LOCUS—spanning self-regulation, learning systems, and AI-native education design.
Web and product building—translating learning design into working prototypes and shipped experiences.
Download my resume for education, projects, research, and relevant experience across learning design, facilitation, and product work.
Contact Peter
Open to selective conversations about learning design, instructional design, learning technology, AI-enabled learning, and adjacent education-product roles, including full-time and contract opportunities.
