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Peter Pielaet-Strayer
Resume
Peter Pielaet-Strayer
Peter Pielaet-Strayer portrait

M.S. Learning Design & Technology, University of San Diego · Expected Dec. 2026

Learning Design · Instructional Design · Learning Technology · AI-Enabled Learning

Learning designer building experiences and systems that help people move from friction to meaningful action.

I combine instructional design, learning science, facilitation, and technical prototyping to build learning experiences, performance supports, and early-stage learning systems.

Instructional Design Case Study

Confusion Management Learning System

An instructional design case study designed to help learners diagnose confusion, choose the right support, and convert uncertainty into action through job aids, flowcharts, and an e-learning prototype.

Work

Selected projects

Selected learning systems, product prototypes, and facilitation work showing how I translate learner and performance problems into structured experiences, tools, and next steps.
PMBaseline preview
Self-Regulation ProductMVP in DevelopmentNext.js + Supabase

/today → check-in → mode → next move → reflect → history

PMBaseline

A working MVP that helps people choose the right next move based on their actual state—not an idealized version of themselves. Built around a canonical loop of check-in, interpretation, right-sized action, and reflection.

What it demonstrates

  • Designing a self-regulation loop that connects state awareness, interpretation, action, and reflection
  • Building a working full-stack MVP with Next.js, Supabase, authentication, stored results, and history
  • Making human-centered product decisions by stabilizing the core non-AI loop before adding bounded AI
  • Translating a messy human problem into a structured product experience
Open World Learning Lab / LOCUS preview
Education R&D VentureAdaptive Learning SystemsAI-Native Prototyping

World → inquiry → structured journey → evidence → reflection → continuity

Open World Learning Lab / LOCUS

An independent education R&D venture exploring how questions, places, projects, sources, and lived experience can become cumulative learning. Current work includes LOCUS Core and Journey Studio, with a working First Landing vertical slice and generalized creator/learner workflows.

What it demonstrates

  • Designing a learning-system architecture grounded in retrieval, scaffolding, reflection, transfer, and evidence
  • Translating a long-horizon education thesis into working learner and creator prototypes
  • Designing AI boundaries around learner agency, provenance, inspectability, and human judgment
  • Building place-based and open-world learning workflows across Creator, Learner, Orchestrator, and Reviewer roles
  • Using AI-native product development with explicit contracts, bounded model behavior, testing, and prototype honesty
Wine With Pete preview
Experience & Environment Design

Atmosphere, ritual, facilitation

Wine With Pete

A facilitation and experience-design project using gathering, ritual, and conversation to create environments for reflection and meaningful dialogue.

What it demonstrates

  • Designing learning through environment and atmosphere
  • Structuring open-ended experiences without over-controlling them
  • Using facilitation and context to shape engagement
Research

Graduate research and inquiry

Formal research proposals that connect learning science to practical design decisions.
Research Proposal

Digital friction in learning environments

A formal research proposal on how digital tools, interfaces, and workflows introduce friction—points where attention, effort, or meaning break down—and how that friction shapes learning and action. The work connects those patterns to implications for design, not just usability polish.
Contact

Contact Peter

Open to selective conversations about learning design, instructional design, learning technology, AI-enabled learning, and adjacent education-product roles, including full-time and contract opportunities.