Skip to content

Career development · Learning design · Technology

I help people navigate what comes next.

I design learning experiences, career-development resources, and digital tools that help people explore opportunities, build skills, and take meaningful action.

Currently a Youth Career Coach at Hampton Roads Workforce Council, supporting young people through career exploration, preparation, and decision-making.

01

People-centered

Real-world learning, coaching, and education

02

Design-minded

Instructional design and facilitation

03

Technology-enabled

AI-assisted development and practical tools

Featured work

From real challenges to practical solutions.

Explore learning design projects, digital prototypes, and client work—each shaped by a specific challenge or opportunity.

View all projects →

Instructional design · Graduate work

Confusion Management

An instructional design project exploring how learners can recognize confusion, choose useful supports, and move toward a concrete next step.

Academic design caseExplore project →
Client website · LiveAuthentic project photography
Wooden walkway at a residence, featured on the Pielaet Construction & Design website
Pielaet Construction & Design · Web development

Client work · Web design & development

Pielaet Construction & Design

A craft-first website that turns a residential builder's photographs, services, and client contact needs into a coherent public experience.

Client website · LiveExplore project →

Learning design · Graduate Capstone

Project Launch Lab

A high-school learning experience for turning curiosity into a feasible project, with an LDT 555 foundation and an evolving LDT 560 course.

Academic design in progressExplore project →

Learning experience design · Working prototype

MentorHub

A learner-centered mentoring workspace that makes conversations actionable: listen, agree on a next step, and revisit what happened.

Interactive prototype · LiveExplore project →

My approach

From insight to impact.

I begin by understanding the people and the problem, then use design, development, and feedback to shape a useful response.

01

Discover

Understand people and context

02

Design

Create a thoughtful response

03

Build

Develop useful experiences and tools

04

Evaluate

Learn, refine, and improve

Guiding principle

The goal is not simply to produce more materials. It is to design conditions that help people learn and act.